Adventures in Davokar

Going hand in hand with my rewrite, I've been working on an adventure for my party. They share similar complaints with the system, but also find its simplicity appealing. With that said, the rewrite is getting really close to being done. What's left is mystic powers, rituals, and consolidating the rules into a single place.…

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Adjustments to My Game Pt 1 *Rules*

I have dozen and one drafts working on this. Ultimately, it boils down to the fact that there are some flaws with the system. There is too much armor and damage stacking. There is too much stat substitution for accuracy. Mystic powers are simultaneously too weak and too safe. Many rules need to be clarified.…

A Darker Hyrule *Adventure Setting*

This is something I've wanted to do for a long time now. I made a post on Reddit, a long while ago, about this idea. Symbaroum seems to draw from, or share sources with, Ocarina of Time and Majora's Mask. Of the things that are missing, the biggest are magic items. But the similarities are…

Artifacts *Rules*

I feel that Symbaroum does a fantastic job of showcasing Scandinavian folklore in a way to appeal to modern readers/gamers. I wrote these artifacts some time ago to include in my games and posted them to reddit, but I wanted to have them here as well. These are artifacts from the surrounding nations, that are…

The Young Gods *Blog*

I made a post on reddit a long while ago, here, trying to predict the unreleased gods (at the time, there were only six). With the release of Howling of Damned Gods as a pdf, more of the Pantheon has been fleshed out. Our list of gods is as follows: Prios; god of life, hearthfire,…

2 Years of Symbaroum *Blog*

Its been a long time since I posted last, and part of that time I've taken a hiatus from the game. Symbaroum is beautiful- the art, the player-centric design, and especially the lore as it's published. It has a major shortcoming with rules though. To put it simply, there is very little apparent thought put…

Followers *Homebrew*

After some extensive play time, I've become discontent with the followers available, especially in the core rulebook. Between the flaming servant, familiar, patron saint, and enslave rituals, you're left with a whole lot of potentially flavorful, but ultimately bland followers. Because of this, we've been playing with the following rules for the past few months:…

Alchemy *Homebrew*

Alchemy. The alchemist needs space and the proper tools to perform their arts. This means a private room as well as alchemical gear. The room can be one found at an inn, with 1 hour of set up time, or it can be a permanent structure dedicated to the alchemist's tools. The alchemical gear costs…