If you are in a party with SLAB, Faces, Quilin, or Arak, don't read this! We got through the intro scenario after three 3-hour sessions. Combat is a bit of a dredge in Year Zero, but also, I was very unprepared for how to run Symbaroum combat encounters in a different system. With that said,…
Symbaroum: Year Zero 1.1
This week's session was cancelled due to work demands and busy lives. Thus, I made some revisions to the conversion document with the following changelog: Talents added: Alchemy and Beastlore.note: the talents for Loremaster and Medicus are replaced in system with the skills Lore, Healing, and Performance and thus the immediate need for them was…
It’s Back! The Symbaroum-Forbidden Lands Conversion
It's been years now, and I'm reviving this poor blog. The final Throne of Thorns adventure was to be announced earlier this month, unfortunately that hasn't happened yet. I get the sinking feeling that the project has been abandoned. However, five of the six books have been released and there is a treasure trove's wealth…
Symbaroum Inspiration: The Wheel of Time
This year was especially interesting for me. I spent about 9 months as a shorthaul truck driver, and had a lot of time for audiobooks. And I mean, a LOT of time. Enough so that I was able to nearly finish the entire Wheel of Time series on audiobook before a job change. The absolute…
Symbaroum YZ: Complete Document
This is a rough document. Really rough. But, its complete as far as I can tell. Finally. Please enjoy, and feel free to comment or edit the document as you please! symbaroum-to-forbidden-lands-conversionDownload
Symbaroum YZ: Theurgy
This took longer than I intended to put up, thank you for the patience! All that is left are Sorcery powers and rituals; I intend to compile the past few posts and sorcery into a single document for the next post. Until then, enjoy! PS. There has been a lot of time between these posts…
Symbaroum YZ: Witches
Lets just skip the forward, here. Witchcraft.Rank 1. Learn 2 witchcraft powers, or 1 power and 2 rituals.Rank 2. Learn an additional witchcraft power, or 2 additional rituals. Reduce the base TC of using a witchcraft power by 1.Rank 3. Learn an additional witchcraft power, or 2 additional rituals. Reduce the base TC of using…
Symbaroum YZ: Wizards
Magic is the biggest thing I'm finding that doesn't work directly with Forbidden Lands. The schools of magic don't line up, and there are a number of spells that don't have reflections. I still really appreciate the Forbidden Lands train of thought though- learning a school provides you with a handful of relevant spells, which…
Symbaroum: Year Zero pt2, Mystics
We come to a small issue converting the Symbaroum spell system to Year Zero. I really liked the method of learning magic that Forbidden Lands has. When I read the Forbidden Lands for the first time, it dawned on me that this is magic done right. Its powerful, it has risk involved, and the risk…
Symbaroum Game Master’s Guide: Review
Since Symbaroum has been released, the general consensus I've found is that it very much could use a Game Master's Guide. And, its finally come. Overall, its a welcome addition to my shelf. It is yet another beautiful book, with a good amount of lore. It is broken into 3 parts: The Adventure, The Challenges,…